Monday, August 18, 2008

An explanation of the Campaign

I suppose I should explain the campaign a little bit. The idea for this stemmed from several things that I felt would work as a group; the "lack" of an official conclusion to the story of the Knight-Captain of Crossroad Keep (the character you portray in the NWN2 Original Campaign and Mask of the Betrayer Expansion, the advent of the 4th Edition rules for Dungeons and Dragons, which re-writes the Forgotten Realms in ways that are disturbing and, to some, destroy the setting, and a desire to see if it would be possible to salvage some of what we like about the FR under the 3.5E D&D rules. I believe that since some events that I plan to depict in this campaign are Canon under the 4E rules, it will fulfill the requirement that Wizards of the Coast has of a campaign not killing off Canon characters without prior consent.

With a continuation of the Knight-Captain's Story, there comes the inevitable debate over what companions should be available for the PC to take along with him or her; I read with some amusement threads debating the ultimate fate of some of the characters and decided that the individual players should have the final word on who they take. What this means is that almost every companion form the OC and MotB will be available to select; however, this does not mean that there will be a limited selection of companions. I do plan to have a number of companiions and henchmen available for the story, over and above the Obsidian ones, though the current characters are only rough images in my mind for a number of reasons, chief among which is the fact that at least one doesn't have a working model yet.

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