Wednesday, September 17, 2008

Crossroad Keep

In this Campaign, Crossroad Keep is much improved over the version you took over in the NWN2 Original Campaign. In the eleven years since you returned from Rashemen and Thay, you have expanded the main Keep site outward, tearing down the original walls after building new ones farther out. Within the area, you have allowed nature to surround the Keep, which has pleased the Druids that desired to see such things happen; these tree groves within the Keep proper have enhanced the defenses instead of hindering them as some people that thought your decision questionable might have supposed. Also, there are areas within this ring where magic itself can play tricks on the unsuspecting; nothing dangerous, but magic can sometimes behave in unpredictable ways in these semi-wild magic pockets. Even the best mages in Faerun cannot fully explain why these exist here around the Keep.

1 comment:

Birger said...

Your project sounds really awesome. I'd be delighted to play it once it's done. :)

I've added your blog-link to my own blog, so if you'd like to do the same for me, that'd be awesome. :)

It's called www.berra-nwn.blogspot.com

Happy moddin'!